Within this line was a locker answering machine. These were sold in major toy stores, and I can remember them at my local Tulsa Toys R Us. This was the Class Act school supply line and it was expensive and featured an hard-shell trapper-keeper that was later used in as an futuristic briefcase in the first season of ST:TNG. WoW would move on to an much forgotten video game console that used an light gun and the VCR, the Action Max along with an line of electronic infused school supplies. With WoW scoring two Christmas "it toys" in a row, the fortunes and fame of WoW rose quickly.too quickly in fact for its own good. In Christmas of 1986, Worlds of Wonder would reveal their answer to Photon: Lazer Tag. The technology was applied to other toys, like "Pamela: the living doll". The line and world of Teddy Ruxpin was expanded by an oddball cartoon and other animatronic friends based off of the cartoon. This creepypasta talking animatronic teddy bear was considered a vision of the future, but in reality it was just a expensive lip-syncing fuzzy bear feed by audio cassettes tapes. This mission statement was first fulfilled by the company's first big hit and the toy of Christmas of 1985: Teddy Ruxpin. The California-based company was founded in the early 1980's by two former ATARI employees Don Kingsborough, David Smalls, and Ken Forsse. The goal of Worlds of Wonder (WoW) was to incorporate the latest in consumer electronics into the red hot American toy market of the 1980's. This ideal of the future and a hope for a bright one populated with cutting edge technology gave companies the foundation to launch more electronic items, especially toys, to the market. The public was embracing the idea of the future and its technology via the Space Shuttle, the VCR, the ATARI 2600, and the personal computer. When the titans of laser tag would face off in the Christmas season of 1986, they were representing a special time in history. While lost to time, Star Laser Force would be a major inspiration for Worlds of Wonder's Lazer Tag system. This company would last for 25 years and is the longest running laser tag business in the USA. George Carter III would open the first Photon center in Dallas in March of 1984, another "laser tag" combat center business emerged in Houston called "Star Laser Force" around 1985 and it was one of the largest indoor laser battlefields at the time, then there was "Lazer Zone" that opened in 1984 by Michael & Kim Dragos in Chicago. With the technology being proven and the inspiration being taken from Star Wars blaster battles seen on-screen, three laser tag businesses would open between 19. Sit back and let FWS tell you the tale of high adventure and IR laser beams in a time called the 1980's. This was the Great Laser War of 1986-1988 and it was defining moment of my childhood just as much as the battle of the video game consoles and the bloody Cola Wars. This set the stage for economic contest for the hearts, minds, and cash of laser tag warriors both young and middle aged broke out between the two system and there could be only one victor in the Christmas 1986 season. By 1986, George Carter's emerging Photon arenas was on its way to become a profitable franchise business opportunity as an home based laser tag came onto the scene of the wider laser tag industry: Worlds of Wonder's sleek system known as Lazer Tag. On March 28th, 1984, the first dedicated Photon arena center in Dallas, Texas and just six months later, Lazer Zone would follow. This system that George Carter invested years and thousands of dollars became known to entire generation has: Photon: the Ultimate Game on Planet Earth. In 1977, fellow Texan George Carter witness the power of Star Wars, and the exchange of directed energy bolts fueled the inspiration for a high-tech gaming system that featured invisible "laser" beams and sensors that all upgraded the game of tag into the computer age. Today, in the United States, laser tag is an $700 million dollar-a-year business with over 3,000 locations serving up close quarters battles in darkened arenas with IR beams dancing about as the young and the young-at-heart battle for domination and a good time.
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